December 14/2011
Just wanted to wish everyone a Merry Christmas and a Happy New Year. Hoping 2012 will bring me some free time to work on some new
material for the 1035 MOD. It seems that Infinite Interactive's site is offline for now. I fully expect to see the site back up at some point in time. With the purchase of FireMint by EA a gaming giant which recently purchased PopCap Games as well it seems that merging companies is a way to get through these difficult economic times. All the best in 2012 everyone.
June27 /2011
It seems with all the new features,terrain packs and portrait slots added with the 1035MOD have overloaded the good ol version 1.03 so here is an original
1.03 version that works alongside 1035Mod much better. You will have to start a new HeroData.xcr file in the C:\My Documents\WarlordsBattlecry 3 folder(just rename to old one HeroDataOLD.xcr).
Version103b(ZIP format, 1 MB)
March 12 /2011
I did a small fix to the Mod today regarding the command radius of some heros.I had hard coded the Summon Imposter hero's to be able to convert buildings. The change somehow effected regular heroes so I removed the feature from Battlecry1035. Thanks to Prodigy for pointing this out.
Convert fix(ZIP format, 3.05 MB)
January 5 /2010
Today it was announced that Infinite Interactive Pty is now part of the developers Firemint. All the best to Steve and company on this change. Fans of the Warlords series hope that this change will help make the possibility of future releases much easier.
October 29 /2010
The archive has been updated to include the latest executional files and includes all latest feature packs and updated Dragon Race buildings,and new Boat Graphics. Enjoy the update.
Mod archive updated October 29/2010(ZIP format, 174 MB)
October 16 /2010
The Boats mod has been updated today so the new buildings etc work with it. An updated Orcish Islands map is added as well.
Mod updateded Oct 16/2010(ZIP format, 1.04 MB)
October 15 /2010
Tonight I finished a graphic rework of the Orcish Galeon, Plague Ship, Bone Ship and Bug Ship.
New boat graphics(ZIP format, 4.43 MB)
October 6 /2010
After redoing the army graphics for the Dragon side earlier in the year I thought it was a good time to redo the building graphics.
New Dragon building graphics(ZIP format, 11.7 MB)
September 16 /2010
Today I posted this art update for the Mod with the new map to show off the features pack and new animal type. These are the newest executionals but expect the main archive to get the update soon.
Includes newest executionals(ZIP format, 7.76 MB)
August 20 /2010
The archive has been updated to include the latest executional files. Some new editor map icons for the new feature packs in included. Enjoy the update.
August 12 /2010
Good news for Dwarf fans is this 10 map mini campaign which features its own feature pack. Also included is the latest executional files.The AI now
convert the new building types rather than attack them right off the bat. Just unzip all the contents in the main WBC3 folder just like the MOD.
Includes newest executionals(ZIP format, 4.2 MB)
July 23 /2010
Today I updated the original archive for what is the last major update of the MOD this summer. This archive has some new building and army types. Enjoy the update.
July 17/2010
Expect the main archive to updated with a couple of small additions in the coming days.
June 18/2010
Good day, it's been a while since I added anything new here. I am taking the summer off from doing any serious code work. I may do the odd model up here and there on rainy days. But I don't plan on doing any serious updates til winter. That being said I done a few minor things since the last overhaul of the archive. For fans of the Mod here is a little update which features a new unit type and a small feature pack. Have a great summer everyone!
April 7 /2010
Just added some tips on the FAQ page for anybody having any problems with crashes with the latest version of the MOD.
March 31 /2010
I tinkered around with the Boat AI this weekend and did this little Mod up. The AI will only build flying,floating or ship units. The only thing you will notice all land locked troops won't have a build description when you click on the building. And as long as you have say a level 1 Keep (Knights) you will be able to build squires right away once you build Barracks. Did some battletesting and was alot of fun so give it a try. This mod has it's own executional so won't interfere with your main mod.But you still need the whole Mod in order to play it.
Mod uploaded Mar 31/2010(ZIP format, 1.04 MB)
March 26 /2010
Today I updated the original archive for what is the last major update of the MOD this spring. I will be taking a break and coming back with a bigger update later in the year. This archive has all the updated side packs including a new unit for the Goblin side. Enjoy the update.
For players using the German version of the game I put this archive beta together for you to try. I am unsure since I use the English version myself whether it will work 100%. Make sure to back up your DefaultVoicesGe.xcr file as I have included the english one (with additional voices).As well back up your Graphics.xcr as I have changed all the menu graphics.
Fix uploaded Mar 26/2010(ZIP format, 164 MB)
March 21 /2010
Good day, today I had some time to work with the Boat units. And a result is all boat units have been updated so that they work as they should movement wise. It is hoped that this will help the game run better as there was issues with the movepath code and boats. The updated Boats.XCR is included with the latest archive.
March 12 /2010
Today I uploaded reworked graphics for the Giant Rat & Goblin Sherman. The main archive was updated March 26/1010.
March 06 /2010
Today I updated the original archive with the updated graphics for the Dragon & Ogre Races. In addition the Dragon AI has been tweeked and one new unit added. Enjoy the update.
March 03 /2010
Today I uploaded reworked graphics for the Ogre Mage.
Feb 20/2010
Today I updated the Dragons side pack with new unit graphics for the Dragon Units of that Race.
Feb 13/2010
Today the original archive was updated as well as the V4 upgrade. The executionals have different icons now. As well I noticed my ice missile
spell(Light Magic) was not using the snowballs so the effects.xcr file has been updated to fix the error. Also new Dragon.XCR is now with the main archive
Feb 09/2010
Today I updated the Dragons side pack with new unit graphics for the Elvan Units of that Race.
Also some tweeking to the Dragon AI in this updated EXE. Also fixes nondisplaying Horde skill in Hero screen.
Jan 30/2010
Today I fixed all the dead links on the Archive page as The Battlefield Forums have been archived. Recent reported issues with game freezing and
a reported issue with the Plunder upgrade and Dragon Race buildings has also been addressed.